Rules - Volleyball 4's

Coed 4's Volleyball Rules // Tournament 



The following rules are subject to amendment or revision by ACTIV8 SPORTS. The ACTIV8 SPORTS rules are adapted from the Official USA Volleyball Rules with some exceptions. 

Timing and Scoring Regulations 

A match shall consist of 3 games during the regular season. Standings will be based on the number of games won, not not the number of matches won. (3 games to 25, win by 2) 

Games will be rally scored

Serving Regulations 

General courtesy is to announce a serve & score before serving to putting the ball in play. 

Serves may be underhand, overhand or participants may attempt to jump serve. 

The players of the serving team must not screen the opponents from seeing the contact for service or the path of the ball. This would include a player waving arms, jumping up and down, or moving sideways at the time of the serve. The serving team is also prohibited from making a collective screen when the server is hidden behind two or more teammates and the ball is served over them. 

Blocking and attacking the serve is illegal. 

Only one serve is allowed, but players may drop a bad toss once and still serve 

Faults on the serve may occur when: 

a. ball hits a teammate 

b. ball is passed under the net 

c. ball goes out of bounds. 

Team players must rotate serve.
 Legal and Illegal Hits 

The ball must be cleanly hit. *Note: feet may be used to contact a ball in outdoor play. FEET DO NOT HAVE TO BE PLANTED

The following constitutes a legal hit: 

a. Contacting the ball with the heels of the hands, fists, or arms. 

b. A closed fist punching at the ball. 

The following constitutes illegal hits: 

c. Ball visibly comes to rest 

d. Held ball 

e. Successive contacts 

f. Using fingers for underhand hit 

g. Attacking the serve 


Setting

When setting the ball over the net, shoulders must be square to the direction of the set.

Faults 

The following are types of faults that result in a point to the opposing team: 

a. A player may touch the bottom netting as long as it does not interfere with play. Any net touch interfering with play is a dead ball fault.

b. Hand or hands over top into opponents side of net in hitting ball. 

c. A player takes support from a teammate or any object in order to reach the ball. 

d. A team contacts the ball four times or more before returning it to the opponents. 

e. Catching or throwing the ball. The ball must be tapped. 

f. Serve out of turn. (Loss of points scored by ineligible server.) 

g. A player spikes the ball above the opponents court and/or ball touches player below waist (therefore, no kicks) *except in outdoor play. 

h. NO LIFTS OR DOUBLE CONTACTS: A player contacts the ball twice in succession or the ball contacts various parts of the players body successively. 

i. A player receives personal warning. 

j. NO open hand tipping. You can use your palms or knuckles to get the ball over OR any open hand spike.

Blocks 

A ball touched by a player, playing close to the net, and attempting to block a shot by an opponent, shall not be counted as one of the three contacts permitted by his team. He/she may block the shot and play the ball before a teammate touches the ball. If two players block the ball simultaneously, this will count as one hit. 

Attack-Hits 

a. An attack-hit is completed the moment the ball completely crosses the vertical plane of the net or is touched by a blocker. 

b. Restrictions to a back-row player: 

  • A back-row player may complete an attack-hit at any height from behind the front zone. 
  • A back-row player may also carry out an attack-hit from the front zone if at the moment of the contact any part of the ball is below the top of the net. i.e. anyone can hit anywhere (there really is no front row or back row players still must serve in the same order.) 

Timeouts and Substitutions 

Substitutions may be made anytime the ball is dead. There is no limit on subs. 

Each team is allowed only 1 one-minute time out per game. Time-outs may be requested anytime the ball is dead. 

Teams must be ready to play by 15 minutes past the hour. If a team shows up more than 5 minutes after match designated start time, a point is lost for each minute beyond the 5 minutes that team is late. A full game forfeit occurs for every 15 minutes a team is late. 

Additionally, a team must notify the league director at least 2-hours prior to a no-show. If a 2-hour notice is not given, that team will forfeit that match plus lose an additional 3 points.

Center Line Fouls 

A player may cross under the net into the opponents side as long as he doesn't interfere with the play and doesn't create a dangerous situation. 

Playoffs

Playoffs  are subject to change depending on the number of teams registered. The ACTIV8 SPORTS volleyball playoff tournament brackets will be announced prior to the end of the regular season. 

Protests and Appeals 

All decisions of the ACTIV8 SPORTS Committee are final. 

Additional Rules

Teams must have at least 2 females on the court at all times (unless a team only has 1f/1m). Teams cannot play 2 males with 1 female. (unless approved by opposing team).

There are no positional faults in 4-man volleyball. Positional faults only apply to 6-man sand. A player can be at any location in the court at anytime, i.e. you don't have to rotate positions (although you do have to keep "rotation" order for serves). Also, you can block or hit from any position on the court, i.e. there is no penalty for backrow hitting.

No open hands dinks. When contacting the ball with one hand, it must be cleanly hit with the heel or palm of the hand (a roll shot), with straight, locked fingertips (a cobra), knurled fingers or the back of the hand from the wrist to the knuckles. One-handed placement or redirection of the ball with the fingers (a dink or open hand tip) is a fault.

Open hand digs are okay.

You are able to set a serve.

Last revised 1/2019


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